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  1. Abstract

    This paper shares the experiences, engagement, and struggle of one young Indigenous Hawaiian woman as she grapples with her sense of disconnect with STEM while serving as a land protector on the Mauna Kea, the home of the Thirty Meter Telescope being built over the objection of the local Indigenous community. I examine her changing perspectives and connections to STEM through her engagement during a summer school enrichment class focused on science and technology learning in service of community goals. Findings indicate that her sense of agency and autonomy were greatly improved by engaging in a space where science and technology were tools serving her goals of protecting the Mauna Kea from further development.

     
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  2. The purpose of this sequential Case Study-Mixed Methods research is to explore rural teacher attitudes toward, approaches to, and engagement with making and computational thinking during STEM professional development and co-teaching learning experiences. Specifically, we examine the professional learning needs of two rural, middle school teachers as they engage technology. Using the lens of cultural historical activity theory, this paper examines the ways in which teacher attitude about computing shifted throughout professional learning and instructional practice. Findings show three broad themes that emerge surrounding teacher attitudes, approaches, and engagement with technology: Anxiety, Independent Learner, and Integration. Additionally, findings suggest that teacher attitude toward technology can be moderated through the means of a more knowledgeable other who scaffolds teacher learning and integration of technology. 
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  3. This paper shares the process of designing a summer school science and technology class focused on youth advocacy and the development of youth rightful presence (Calabrese Barton & Tan, 2019) for students in Hawaii. We examine students’ changing perspectives and connections to STEM through their engagement in projects that center their own geography and life experiences. Findings indicate that youth sense of agency and autonomy were greatly improved by engaging in a space where science and technology were tools serving their own goals of protecting the island from further development and tourist abuse. 
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  4. Abstract

    This paper shares findings from a teacher designed physics and computing unit that engaged students in learning physics and computing concurrently thru inquiry. Using scientific inquiry skills and practices, students were tasked with assessing the validity of local rollercoaster g-force ratings as posted to the public. Students used computational electronic textile circuits (e-textiles) to engage in “myth busting” amusement park g-force ratings. In doing so, students engaged computing and computational thinking skills in service to answering their scientific inquiry. Findings from this study indicate that physics classes are ideal spaces for engaging in computing’s Big Ideas as laid out by Grover and Pea (Educational Researcher 42, 38–43, 2013) as well as the pillars of computational thinking (Wing, Communications of the ACM 49, 33–35, 2006). However, essential to this dual engagement is a need for computing content to act in service to the better acquisition of physics content within the physics classroom space. Findings indicate that the teachers’ use of e-textiles to integrate physics and computing broadened and deepened student learning by providing affordances for computational thinking within the structure of physical science inquiry.

     
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  5. In July 2021, Computer Science (CS) standards were officially added as a subject area within the K-12 Montana content standards. However, due to a lack of professional development and pre-service preparation in CS, schools and teachers in Montana are underprepared to implement these standards. Montana is also a unique state, since American Indian education is mandated by the state constitution in what is known as the Indian Education for All Act. We are developing elementary and middle school units and teacher training materials that simultaneously address CS, Indian Education, and other Montana content standards. In this paper, we present a unit for fourth through sixth grades using a participatory design approach. Through physical computing, students create a visual narrative of their own stories inspired by ledger art, an American Indian art medium for recording lived experiences. We discuss the affordances and challenges of an integrated approach to CS teaching and learning in elementary and middle schools in Montana. 
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  6. The pandemic outbreak of COVID-19 has highlighted an urgent need for infectious disease education for K-12 students. To gather a better understanding of what educational interventions have been conducted and to what effect, we performed a scoping review. We identified and examined 23 empirical researcher- and teacher-designed studies conducted in the last 20 years that have reported on efforts to help K-12 students learn about infectious diseases, with a focus on respiratory transmission. Our review shows studies of educational interventions on this topic are rare, especially with regard to the more population-scale (vs. cellular level) concepts of epidemiology. Furthermore, efforts to educate youth about infectious disease primarily focused on secondary school students, with an emphasis on interactive learning environments to model or simulate both cellular-level and population-level attributes of infectious disease. Studies were only mildly successful in raising science interest, with somewhat stronger findings on helping students engage in scientific inquiry on the biology of infectious diseases and/or community spread. Most importantly, efforts left out critical dimensions of transmission dynamics key to understanding implications for public health. Based on our review, we articulate implications for further research and development in this important domain. 
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  7. We are interested in how whiteness shaped one teacher’s abilities to engage his elemen- tary school students in culturally responsive pedagogy, especially his abilities to engage or avoid conversations about race-based inequities in an integrated technology unit focused on NGSS disciplinary practices. We draw upon culturally responsive pedagogy, critical race theory, and critical whiteness studies to understand the role of whiteness in a single case study of integrated elementary science teaching leveraging electronic textiles technology. The case study reported here is part of a larger study investigating how technology inte- gration supports justice-centered science learning for elementary school teachers and their students in the Intermountain Region of the USA. The authors are white and Latino and all, but one, are former classroom teachers. Drawing on multiple data sources (field notes of classroom observations, interviews, transcripts of video-recorded classroom sessions), we developed a single descriptive case to illustrate shifts in teacher practice over time. We documented one white, male, fifth grade teacher’s engagements with his students around issues of race as manifested in conversations about immigration, migration, and forced relocation in an integrated technology unit focused on NGSS disciplinary practices. This single case and the teacher perspectives it illustrates are resonant not only of our data but also the scholarly literature on white pre- and in-service teachers in the USA. We conclude with some practical recommendations for teacher professional development. 
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  8. In this paper, we share the design of a virtual epidemic with recognizable similarities to the real-life COVID-19 pandemic in order to engage children and youth in seeking information about the outbreak and practicing usage of personal protection equipment. In our research we sought to create a safe space in the virtual world, Whyville, for youth to “play” with serious topics of infection, asymptomatic disease transmission, prevention measures, and research and reporting of public health information. We examined the logfiles of 1,022 youth aged 10-18 years (mean = 13.7 years) who participated in an outbreak of a virtual virus, SPIKEY-20, in October and November 2020. Analyzing log files, we found that player engagement in productive infectious disease practices increased, including information seeking as well as purchases and usage of personal protective equipment during the virtual epidemic. In the discussion, we address the potential for virtual epidemics to provide a safe, playful space to practice and learn how to productively confront infectious disease and build promising connections between virtual and real-life epidemics. 
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  10. Gresalfi, Melissa ; Horn, I. S. (Ed.)
    This paper shares the design and process of development for a data visualization project that centers computing squarely in social studies classroom instruction for social justice. Circuit Playground Expresses are programmed to engage students in engaging with and creating visualizations of the Great Migration of Black folx from the American South during the Jim Crow era. 
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